Faulty Rockslide Trap
Level 1HazardHazardUncommonMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
7
Recall Knowledge DC 17 (arcana)
Abilities
Rockfall↺
Trigger A creature steps on one of the unstable rocks
Effect Rocks come crashing down onto the creatures below. The rockfall deals 2d6 bludgeoning damage to each creature within 10 feet of the rock pile (DC 17 reflex save).
Critical Success The creature takes no damage.
Success The creature takes half damage and is knocked Prone.
Failure The creature takes full damage, is knocked prone, and takes a –10-foot circumstance penalty to its movement speeds for 1 round.
Critical Fai
Disable DC 17 survival (trained) to navigate a save path or DC 17 thievery (trained) to bolster the rocks on the floor so they don't shift under a creature's weight. Two successful checks are necessary to ensure the route through the precarious pile of rocks is safe. Attempting each check requires two actions.
The unstable rocks on the floor shift when stepped on, triggering rocks in the pile above to fall down across the pathway.