Inkdrop

Level -1
Creature· constructTinyRemaster
AC 7
HP 15
Speed 10 ft.
Fort +2
Ref +6
Will +5
Perc +6
Size Tiny
Common
Immunities critical hits, precision, mental
Weaknesses cold 5, fire 5
Senses darkvision
Speeds 10 ft., climb 10 ft.
Skills stealth +3, athletics +2
Recall Knowledge arcana DC 13

Attacks

Melee Pseudopod +6/+1/-4(unarmed)
Damage: 1d4 bludgeoning
Effect: blinding ink

Abilities

Darkvisioninteraction

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Perfect Memoryinteraction

An inkdrop remembers the exact pattern of any ink it moves over physically.

Blottingdefensive

While a creature has the inkdrop grabbed or pinned, it can destroy the inkdrop by smudging the inkdrop out with an Interact action.

Blinding Inkoffensive

A creature critically struck by the inkdrop's pseudopod is Blinded by the ink until it clears its eyes using an Interact action.

Ink Blotoffensive

The inkdrop leaves a pattern it remembers over a square foot of surface. If there's existing non-magical ink on the surface, the inkdrop erases the nonmagical ink.

Description

Not all handcrafts are intended for war. The inkdrop is an infiltrator used by spellcasters to learn secrets or alter documents. Embodied in a single fist-sized drop of ink, the inkdrop can glide across a page, changing characters or removing them altogether, with devastating consequences for statecraft.