Forge-Spurned
Level 5Attacks
Abilities
As long as its soul chain remains intact, a forge-spurned can't be truly destroyed. It rises again fully healed at the next sundown, even if its physical body was destroyed.
A creature that touches the forge-spurned (including Grappling it or hitting it with an unarmed attack) takes 2d6 fire damage (DC 21 reflex save).
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a 30-foot cone or a 20-foot burst centered on the forge-spurned and persists for 1d4 rounds. Each creature that moves into or starts their turn in the area takes 6d6 fire damage, with a DC 21 reflex save. A creature that fails its save is also Blinded for 1 minute. Creatures within the cloud are Concealed, though not from the forge-spurned. The forge-spurned can't use Forge Breath again until it has used Inflate Bellows.
Requirements The forge-spurned has used Forge Breath.
The forge-spurned re-inflates its flaccid lungs, enabling it to use Forge Breath again.
If a creature is slain by an attack from the soul chain and the forge-spurned is able to retain the creature's corpse, it can bind the creature's soul into the soul chain (as Seize Soul) with a day of work at a forge and a DC 20 crafting check. An individual whose soul is bound in this way can't be resurrected unless the soul chain is destroyed (Hardness 10, 40 HP, BT 20).