Four-Tooth

Level 7
Creature· dwarfUniqueMediumLegacy
AC 25
HP 120
Speed 20 ft.
Fort +18
Ref +13
Will +15
Perc +15
Size Medium
Unique
Resistances poison 5
Spells
Occult Innate Spells (DC 21, attack +0)
Languages common, dwarven, sakvroth
Senses darkvision
Skills intimidation +17, deception +15, athletics +14, society +12
Recall Knowledge society DC 33

Attacks

Melee Spiked Chain +18/+13/+8(disarm, finesse, trip)
Damage: 2d8+9 slashing
Melee Jaws +19/+14/+9(unarmed)
Damage: 3d6 poison + 1d8+5 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Jawsoffensive

Requirements Four-Tooth has a creature Grabbed or Restrained

Four-Tooth makes a jaws unarmed Strike against the grabbed or restrained target with an attack modifier of +19 that deals 1d8+5 piercing damage, deals 3d6 poison damage, and exposes the target to the sewer haze disease. Sewer Haze Many healers and alchemists suspect that sewer haze has a supernatural origin, given its association with particularly strong otyughs. Saving Throw DC 23 fortitude Onset 2 days Stage 1 Stupefied 2 (1 day) Stage 2 Drained 2 and stupefied 2 (1 day) Stage 3 Drained 3 and Stupefied 3 (1 day)

Slashing Snare◆◆offensive

Four-Tooth can Step and then make a spiked chain Strike. If it hits and deals damage, he can attempt an Athletics check to Grapple the target. Both attacks count toward his multiple attack penalty, but the penalty doesn't increase until after he's made both attacks.

Snagging Chainoffensive

Four-Tooth can use a spiked chain to Grapple with the Athletics skill even if he doesn't have a free hand, and he adds the weapon's item bonus to attack rolls to the Athletics check.

Traits