Getidline (Riptide Demon)
Level 6Attacks
Abilities
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
A getidline holds on to relationships and refuses to let go. When a creature grabbed by it loses the grabbed condition, the getidline takes 4d6 mental damage.
(1d4+9) bludgeoning, DC 24 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
15 feet. A getidline subtly influences all living creatures within its aura to focus their attentions on holding to things they care about above all other concerns. When a living, non-demon creature starts its turn in the getidline's aura, it must attempt a DC 21 will save. On a failure, the targeted is Stunned 1 as it focuses on maintaining its grip on its weapons and gear (Stunned 2 on a critical failure). The elementals are immune to this aura as they don't have possessions.
The getidline rushes forward and rips a creature away from its standing. It Strides, then Grapples a creature. If it successfully Grapples, it then Constricts the creature.
Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.