Ghastly Bear

Level 9
Creature· evilRareLargeLegacy
AC 27
HP 135 (void healing)
Speed 35 ft.
Fort +19
Ref +14
Will +16
Perc +16
Size Large
Rare
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +19, survival +14
Recall Knowledge religion DC 31

Attacks

Melee Jaws +20/+15/+10(unarmed)
Damage: 2d10+9 piercing
Effect: ghast ghast fever, ghast paralysis
Melee Claw +20/+16/+12(agile, unarmed)
Damage: 2d8+9 slashing
Effect: ghast paralysis, grab

Abilities

Stenchinteraction(aura, olfactory)

10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. Effect: Stench

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Consume Fleshoffensive(manipulate)

Requirements The ghastly bear is adjacent to the corpse of a creature that died within the last hour.

The ghastly bear devours a chunk of the corpse and regains 6d6 healing Hit Points. It can regain Hit Points from any given corpse only once.

Ghast Feveroffensive(disease)

Saving Throw DC 26 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 3d8 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 3d8 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghast the next midnight

Mauleroffensive

A ghastly bear gains a +4 circumstance bonus to damage rolls against creatures it has Grabbed.

Paralysisoffensive(incapacitation, occult)

Any living creature hit by a ghastly bear's attack must succeed at a DC 26 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.