Ghoul Razorclaw

Level 13
Creature· evilUncommonMediumLegacy
AC 34
HP 230 (void healing)
Speed 40 ft.
Fort +20
Ref +26
Will +23
Perc +25
Size Medium
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages chthonian, common, draconic, kelish, necril, sakvroth
Senses darkvision
Speeds 40 ft., climb 30 ft.
Skills acrobatics +27, stealth +27, thievery +27, athletics +24, deception +24, diplomacy +24, intimidation +24, medicine +24, society +24
Recall Knowledge religion DC 33

Attacks

Melee Jaws +27/+22/+17(finesse, unarmed)
Damage: 3d8+12 piercing
Effect: ghoul ghoul fever, ghoul paralysis
Melee Claw +27/+23/+19(agile, finesse, unarmed)
Damage: 3d6+12 slashing
Effect: adamantine edges
Ranged Composite Shortbow +27/+22/+17 (range 60 ft.)(deadly d10, magical, propulsive, reload 0 ft.)
Damage: 2d6+10 piercing

Abilities

Deny Advantagedefensive

The razorclaw isn't Off-Guard to creatures of 13th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Adamantine Edgesoffensive

The ghoul's claws have been dipped in adamantine. The razorclaw treats any object they hit with a claw Strike as if it had half as much Hardness and any creature they hit as if they had half as much physical resistance.

Consume Fleshoffensive(manipulate)

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

The ghoul devours a chunk of the corpse and regains 7d6 healing Hit Points. It can regain Hit Points from any given corpse only once.

Ghoul Feveroffensive(disease)

Saving Throw DC 31 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 4d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 4d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysisoffensive(incapacitation, occult)

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 31 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Sneak Attackoffensive

The ghoul razorclaw deals an extra 3d6 precision damage to Off-Guard creatures.

Surprise Attackeroffensive

On the first round of combat, creatures that haven't acted yet are Off-Guard to the ghoul razorclaw.

Swift Leapoffensive(move)

The ghoul razorclaw jumps up to half its Speed. This movement doesn't trigger reactions.

Description

Ghoul assassins who survive dipping their claws in molten adamantine transform into razorclaws.