Ghoul Gnawer
Level 11Attacks
Abilities
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Requirements The ghoul gnawer is adjacent to the corpse of a creature that died within the last hour
The ghoul gnawer devours a chunk of the corpse and regains 5d6 healing Hit Points. It can regain Hit Points from any given corpse only once.
Frequency once per day Trigger The ghoul gnawer uses Consume Flesh Effect In addition to gaining Hit Points, using Consume Flesh refreshes one spell slot the cultist has already expended.
Saving Throw DC 29 fortitude Stage 1 carrier with no effect (1 day) Stage 2 3d6 void damage and regains half as many hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 3d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a ghoul the next midnight
Any living, non-elf creature hit by a ghoul gnawer's attack must succeed at a DC 27 fortitude save or become Paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.