Giant Tardigrade
Level 9Attacks
Abilities
A giant tardigrade can't see anything beyond 30 feet.
Requirements The tardigrade isn't already in tun state
The giant tardigrade doesn't die but instead remains at 1 Hit Point and curls into a dry ball, called a tun. While in this tun state, the giant tardigrade is Unconscious, doesn't need to eat, drink, or breathe, and doubles its resistance to 20. It remains in tun state indefinitely until covered in significant amounts of water, at which point it begins to rehydrate, gaining regeneration 5. The regeneration persists until it reaches maximum Hit Points. The giant tardigrade then exits its tun state.
Requirements The giant tardigrade doesn't have a target Grabbed
The giant tardigrade draws in air with its mouth. All creatures in a 20-foot cone must succeed at a DC 25 reflex save or be pulled adjacent to the giant tardigrade. The tardigrade chooses one creature that failed its save, Grabbing the target in its claws and making a stylet Strike.
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Description
Tardigrades grow no larger than the width of a hair, but when their riverside environments are exposed to heightened levels of magic, these eight-legged omnivores can grow to tremendous sizes.