Gorging Passage

Level 22Hazard (Complex)
HazardUniqueMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +38
Disable DC 50 thievery (legendary) three times to scrape away Hidden sensors on the floor and walls, or DC 55 nature (legendary) to call upon lingering elements of primal energy in the Witchbole to render the trap inert
Recall Knowledge arcana DC 54

Abilities

Convulsive Gulpoffensive

Trigger A non-demon and non-fungus creature proceeds beyond the halfway point into the tunnel (indicated by the dotted line) --- Effect The passage constricts tightly down. All creatures in area E4 take creatures take (4d10+26) bludgeoning damage (DC 45 reflex save). The trap then rolls initiative.

Description

The passage closes around intruders. Cavities open in its soft wood and try to envelope anything within it.

Traits