Gorging Passage

Level 22Hazard (Complex)
HazardUniqueMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
38
Recall Knowledge DC 54 (arcana)

Abilities

Convulsive Gulp

Trigger A non-demon and non-fungus creature proceeds beyond the halfway point into the tunnel (indicated by the dotted line)


Effect The passage constricts tightly down. All creatures in area E4 take creatures take (4d10+26) bludgeoning damage (DC 45 reflex save). The trap then rolls initiative.

Disable DC 50 thievery (legendary) three times to scrape away Hidden sensors on the floor and walls, or DC 55 nature (legendary) to call upon lingering elements of primal energy in the Witchbole to render the trap inert

The passage closes around intruders. Cavities open in its soft wood and try to envelope anything within it.