Grootslang

Level 16
Creature· beastUncommonGargantuanLegacy
AC 38
HP 370
Speed 40 ft.
Fort +30
Ref +27
Will +26
Perc +28
Size Gargantuan
Uncommon
beastchaoticevil
Languages draconic, mwangi, thalassic
Senses darkvision, scent 60 ft. (imprecise)
Speeds 40 ft., swim 30 ft.
Skills athletics +34, intimidation +28, nature +26, stealth +23
Recall Knowledge nature DC 37

Attacks

Melee Foot +30/+25/+20(magical, reach 20 ft., unarmed)
Damage: 3d12+15 bludgeoning
Melee Jaws +28/+24/+20(agile, magical, reach 15 ft., unarmed)
Damage: 3d10+15 bludgeoning
Effect: improved grab
Melee Tail +28/+24/+20(agile, magical, reach 30 ft.)
Damage: 3d10+15 bludgeoning
Effect: grab
Melee Tusk +30/+25/+20(magical, reach 20 ft., unarmed)
Damage: 3d12+15 piercing

Abilities

Deep Breathinteraction

A grootslang can hold its breath for 1 hour.

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Aquatic Elusion◆◆offensive(concentrate, primal, teleportation)

Requirements The grootslang is fully immersed in water

The grootslang teleports to another body of water within 1 mile that is wide enough to hold the grootslang.

Defensive Coil◆◆offensive

The grootslang coils its body. It gains 20 resistance against physical attacks until the start of its next turn.

Greater Constrictoffensive

Tail only, (2d12+12) bludgeoning, DC 34 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.

Swallow Wholeoffensive(attack)

Jaws only, Huge, (3d12+10) bludgeoning damage, Rupture 37 The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed. A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space. Effect: Engulf and Swallow Whole If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Thunderous Slam◆◆◆offensive

The grootslang makes a foot Strike against a creature in reach. Whether or not the Strike hits, all creatures within 10 feet of the grootslang must attempt a DC 37 reflex save. Critical Success The creature is unaffected. Success The creature is Off-Guard until the end of its turn. Failure The creature is knocked Prone and takes 2d8 bludgeoning damage. Critical Failure As failure, except the creature takes 4d8 bludgeoning damage.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Improved Graboffensive

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Description

While it's easy to mistake a grootslang for an elephant upon first glance, once the rest of its body becomes visible, the creature resembles a grotesque puppet manipulated like a marionette from the inside by a snake large enough to swallow a building. A grootslang stands 20 feet tall, with skin like plated armor and a pair of massive forearms. It sports six deadly tusks capable of piercing flesh and bone with ease. The rest of its body extends up to 60 feet long. A grootslang's face resembles that of an elephant, but much like its serpentine cousins, it can unhinge its lower jaw to swallow its prey.

A person encountering a grootslang has a slight chance of reasoning with or bribing the beast, possibly escaping a deadly fate. A hoard of gems is no guarantee of safety, however, and a particularly cruel grootslang will just as likely go back on their word upon receiving the offering.

Traits

Chaotic
Evil