Paravaax (3-4)

Level 5
Creature· beastMediumLegacy
AC 22
HP 50
Speed 25 ft.
Fort +16
Ref +11
Will +11
Perc +11
Size Medium
Common
beastchaoticearthevil
Resistances physical 7 (except adamantine)
Languages common, petran
Senses darkvision
Speeds 25 ft., fly 40 ft.
Skills athletics +13, acrobatics +11, stealth +11
Recall Knowledge nature DC 20

Attacks

Melee Jaws +13/+8/+3(unarmed)
Damage: 2d8+5 piercing
Melee Claw +13/+9/+5(agile, unarmed)
Damage: 2d6+5 slashing

Abilities

Clawed Feetdefensive(attack)

Trigger Paravaax is Flying, and a creature moves into an adjacent square below it. Effect Paravaax makes a claw Strike against the triggering creature.

Lodestone Auradefensive(aura)

30 feet. Paravaax's body exudes a powerful, fluctuating magnetic field that makes any opponent wearing or primarily comprised of metal Clumsy 2 for as long as they are within the aura and for 1 round thereafter. In addition, attacks targeting Paravaax made with metal weapons, or weapons whose primary striking surface is metal such as most arrows and bolts, suffer a -2 status penalty. Creatures exposed to this aura for several weeks (such as the elementals comprising Paravaax's "court") eventually become immune to this effect.

Lodestone Statueoffensive(concentrate)

Until the next time it acts, Paravaax appears to be a statue. It has an automatic result of 32 on Deception checks and DCs to pass as a statue. While disguised in this manner, Paravaax can increase the radius of his lodestone aura by up to 100 miles or return the radius to normal as a free action.

Traits

Chaotic
Evil