Gruntch

Level 18
Creature· fiendUniqueMediumRemaster
AC
42
HP
350
Speed
40 ft.
Perception
+32
Fort
+33
Ref
+28
Will
+30
Immunities controlled, fear-effects
Resistances mental 15, physical 15
Languages boggard, chthonian, common
Senses darkvision
Skills athletics +35, religion +32, deception +31, intimidation +31, acrobatics +30
Other Speeds climb 50 ft., fly 40 ft.
Recall Knowledge DC 48 (religion)

Attacks

Melee Pincer +33 (magical, unholy), Damage 2d6 mental plus 3d10+15 slashing
Melee Tentacle +33 (agile, magical, reach 20 ft., unarmed, unholy), Damage 3d6+15 bludgeoning plus 2d6 mental
Melee Stinger +33 (magical, unholy), Damage 3d6+15 piercing
Melee Battle Axe +35 (magical, sweep), Damage 3d8+15 slashing plus 1d6 sonic plus 2d6 mental

Abilities

Telepathy 100 feetinteraction
Constant Spellsinteraction
Disquieting Display◆◆

The gongorinan opens its maw to reveal the forms hidden there, making observers question their own bodies. Creatures in a 30-foot area must attempt a DC 40 will save, after which they are temporarily immune to further Disquieting Displays for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Clumsy 1 for 1 round.

Failure The creature is Clumsy 2 and Slowed 1 for 1 round.

Critical Failure As failure, but for 1 minute.

Gongorinan Venom

Saving Throw DC 40 fortitude


Stage 1 Stupefied 1 and cosmetic signs appear of turning into an animal, fungus, or plant (1 round)

Stage 2 Stupefied 2 and Clumsy 2 (1 round)

Stage 3 Stupefied 4 and Clumsy 4 (1 round)

Stage 4 Paralyzed as changes completely overtake the body (1 round)

Stage 5 the victim permanently transforms into an animal, fungus, or plant in mind and body as a permanent curse, and the affliction ends

Painful Limbs◆◆

The gongorinan makes up to four Strikes against different targets, each using a different limb. All four Strikes count toward its multiple attack penalty, but the penalty doesn't increase until after the gongorinan has made all the attacks.

Grab

While most qlippoths focus on wiping mortals from existence, gongorinans follow the divergent plan of trapping mortals in forms incapable of understanding their actions and performing any sin meriting condemnation to the Outer Rifts. What may seem as a mercy to some is a matter of dire necessity to the gongorinans, who see killing sinful mortals as tantamount to helping their foes.


Long before the creatures known as demons came to be the dominant force in the Outer Rifts, qlippoth ruled the innumerable cracks of the Outer Sphere. These inimical creatures are a form of primordial and alien evil that predates mortal life, and most immortal life as well. Since the rise of mortal sin and the associated expansion of demonic life through the Outer Rifts, qlippoth have been driven to their deepest reaches, and they seethe with rancor at the loss of their realms. Yet, rather than directly oppose demons, qlippoth instead turn to the source—mortal sin—and wage an endless war to eradicate all creatures capable of sinful acts so that the demonic tide might be turned back. To ensure they do not bolster their foe's ranks, they enact horrific transformations on their targets, converting their victims into beings incapable of discerning right from wrong; this renders them unable to be judged by Pharasma's courts and thus incapable of becoming fiends. Most mortals consider the ministrations of a qlippoth to be far worse than any fate awaiting them in the afterlife.