Gruntch

Level 18
Creature· fiendUniqueMediumRemaster
AC 42
HP 350
Speed 40 ft.
Fort +33
Ref +28
Will +30
Perc +32
Size Medium
Unique
Immunities controlled, fear effects
Resistances mental 15, physical 15 (except cold iron)
Languages boggard, chthonian, common
Senses darkvision
Speeds 40 ft., climb 50 ft., fly 40 ft.
Skills athletics +35, religion +32, deception +31, intimidation +31, acrobatics +30
Recall Knowledge religion DC 48

Attacks

Melee Pincer +33/+28/+23(magical, unholy)
Damage: 2d6 mental + 3d10+15 slashing
Effect: grab
Melee Tentacle +33/+29/+25(agile, magical, reach 20 ft., unarmed, unholy)
Damage: 3d6+15 bludgeoning + 2d6 mental
Melee Stinger +33/+28/+23(magical, unholy)
Damage: 3d6+15 piercing
Effect: gongorinan venom
Melee Battle Axe +35/+30/+25(magical, sweep)
Damage: 3d8+15 slashing + 1d6 sonic + 2d6 mental

Abilities

Telepathy 100 feetinteraction(aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Disquieting Display◆◆offensive(concentrate, mental, occult, visual)

The gongorinan opens its maw to reveal the forms hidden there, making observers question their own bodies. Creatures in a 30-foot emanation must attempt a DC 40 will save, after which they are temporarily immune to further Disquieting Displays for 1 minute. Critical Success The creature is unaffected. Success The creature is Clumsy 1 for 1 round. Failure The creature is Clumsy 2 and Slowed 1 for 1 round. Critical Failure As failure, but for 1 minute.

Gongorinan Venomoffensive(poison, polymorph)

Saving Throw DC 40 fortitude Stage 1 Stupefied 1 and cosmetic signs appear of turning into an animal, fungus, or plant (1 round) Stage 2 Stupefied 2 and Clumsy 2 (1 round) Stage 3 Stupefied 4 and Clumsy 4 (1 round) Stage 4 Paralyzed as changes completely overtake the body (1 round) Stage 5 the victim permanently transforms into an animal, fungus, or plant in mind and body as a permanent curse, and the affliction ends

Painful Limbs◆◆offensive

The gongorinan makes up to four Strikes against different targets, each using a different limb. All four Strikes count toward its multiple attack penalty, but the penalty doesn't increase until after the gongorinan has made all the attacks.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

While most qlippoths focus on wiping mortals from existence, gongorinans follow the divergent plan of trapping mortals in forms incapable of understanding their actions and performing any sin meriting condemnation to the Outer Rifts. What may seem as a mercy to some is a matter of dire necessity to the gongorinans, who see killing sinful mortals as tantamount to helping their foes.


Long before the creatures known as demons came to be the dominant force in the Outer Rifts, qlippoth ruled the innumerable cracks of the Outer Sphere. These inimical creatures are a form of primordial and alien evil that predates mortal life, and most immortal life as well. Since the rise of mortal sin and the associated expansion of demonic life through the Outer Rifts, qlippoth have been driven to their deepest reaches, and they seethe with rancor at the loss of their realms. Yet, rather than directly oppose demons, qlippoth instead turn to the source—mortal sin—and wage an endless war to eradicate all creatures capable of sinful acts so that the demonic tide might be turned back. To ensure they do not bolster their foe's ranks, they enact horrific transformations on their targets, converting their victims into beings incapable of discerning right from wrong; this renders them unable to be judged by Pharasma's courts and thus incapable of becoming fiends. Most mortals consider the ministrations of a qlippoth to be far worse than any fate awaiting them in the afterlife.