Thulgant

Level 18
Creature· fiendUncommonLargeRemaster
AC
42
HP
305
Speed
30 ft.
Perception
+30
Fort
+30
Ref
+28
Will
+32
Immunities controlled, fear-effects
Resistances mental 15, physical 15
Languages chthonian
Senses darkvision, truesight 60 ft.
Skills athletics +35, occultism +33, acrobatics +32, stealth +32
Other Speeds climb 30 ft., fly 50 ft.
Recall Knowledge DC 40 (religion)

Attacks

Melee Stinger +35 (reach 10 ft., unholy), Damage 3d12+17 piercing plus 4d6 mental
Melee Tentacle +35 (agile, magical, reach 10 ft., unarmed, unholy), Damage 3d8+17 bludgeoning plus 3d6 acid

Abilities

Telepathy 100 feetinteraction
Constant Spellsinteraction
Fast Healing 10
Demon Hunter

The thulgant causes a demon within 30 feet to suffer the effect of its sinful vulnerability.

Greater Constrict

(2d6+17)[bludgeoning,1d6 acid], DC 40 fortitude


Mind-Rending Sting

Requirements The thulgant hits the same enemy with two consecutive sting Strikes in the same round


Effect The thulgant deals (3d12+17)[mental] damage to the enemy. If the enemy is affected by thulgant venom, that poison gains the virulent trait.

Stunning Display◆◆

The thulgant rises up on its twitching limbs and presents its numerous tentacles and stingers in a horrifying display of awfulness. Creatures in a 30-foot area must attempt a DC 40 will save, after which they are temporarily immune to further Stunning Displays for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Stunned 1.

Failure The creature is Stunned 4.

Critical Failure The creature is Stunned 8.

Thulgant Venom

Saving Throw DC 40 fortitude


Maximum Duration 6 rounds

Stage 1 3d6 poison damage and the victim gains one of the following at random: Clumsy 1, Enfeebled 1, or Stupefied 1 (1 round)

Stage 2 6d6 poison damage and the victim gains two of the following at random: Clumsy 2, Enfeebled 2, or Stupefied 2 (1 round)

Stage 3 9d6 poison damage and the victim gains all three of the following: Clumsy 3, Enfeebled 3, and Stupefied 3 (1 round)

Grab

Thulgants are powerful and intelligent qlippoths created from the cannibalistic feeding frenzies of augnagars. Although they spend most of their time hunting and battling demons for control of the Outer Rifts, thulgants amuse themselves with a variety of diversions, such as maintaining galleries of petrified mortals or building massive, hive-like lairs filled with enslaved minions. Each thulgant is a horrific tangle of limbs, with spiderlike legs, writhing tentacles emerging from the top of its head, and three scorpion-like stingers.


Long before the creatures known as demons came to be the dominant force in the Outer Rifts, qlippoth ruled the innumerable cracks of the Outer Sphere. These inimical creatures are a form of primordial and alien evil that predates mortal life, and most immortal life as well. Since the rise of mortal sin and the associated expansion of demonic life through the Outer Rifts, qlippoth have been driven to their deepest reaches, and they seethe with rancor at the loss of their realms. Yet, rather than directly oppose demons, qlippoth instead turn to the source—mortal sin—and wage an endless war to eradicate all creatures capable of sinful acts so that the demonic tide might be turned back. To ensure they do not bolster their foe's ranks, they enact horrific transformations on their targets, converting their victims into beings incapable of discerning right from wrong; this renders them unable to be judged by Pharasma's courts and thus incapable of becoming fiends. Most mortals consider the ministrations of a qlippoth to be far worse than any fate awaiting them in the afterlife.