Gutter Ooze

Level -1
Creature· mindlessTinyRemaster
AC 7
HP 20
Speed 10 ft.
Fort +8
Ref +3
Will +5
Perc +2
Size Tiny
Common
Immunities acid, bleed, critical hits, mental, precision, unconscious, visual
Senses motion-sense 30 ft.
Speeds 10 ft., swim 10 ft.
Skills athletics +5, stealth +2
Recall Knowledge occultism DC 13

Attacks

Melee Pseudopod +8/+4/+0(agile, finesse)
Damage: 1 acid + 1d4 bludgeoning

Abilities

Motion Senseinteraction

A gutter ooze can sense nearby creatures through vibration and air or water movement.

Slip Updefensive

Trigger An adjacent creature damages the gutter ooze with a melee Strike Effect Some of the gutter ooze's watery protoplasm gushes out beneath the triggering creature's feet. They must succeed at a DC 15 reflex save or fall Prone.

Detritusoffensive

Due to all the random trash that collects in a city's gutters, whenever a gutter ooze makes a pseudopod Strike, the type of damage is chosen randomly between bludgeoning, slashing, and piercing.

Weak Acidoffensive

A gutter ooze's acid damages only organic material—not metal, stone, or other inorganic substances.

Description

These small masses of protoplasm are considered the lesser "cousins" to sewer oozes, emerging from the drainage culverts beneath a city after a rainfall to feed on bits of organic matter that collect in streetside gutters. As they collect just about everything—pebbles, bits of broken glass, and other trash—some cities consider them to be more helpful than detrimental.