Injured Sewer Ooze

Level 0
Creature· mindlessMediumLegacy
AC 6
HP 25
Speed 10 ft.
Fort +7
Ref +-1
Will +1
Perc +1
Size Medium
Common
Immunities acid, critical hits, precision, unconscious, visual
Senses motion-sense 60 ft.
Recall Knowledge occultism DC 14

Attacks

Melee Pseudopod +8/+3/-2(unarmed)
Damage: 1d4+2 bludgeoning + 1d4 acid

Abilities

Motion Senseinteraction

A sewer ooze can sense nearby motion through vibration and air movement.

Filth Waveoffensive

Frequency once per minute Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 15 reflex save or take 1d4 acid damage and take a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone). A creature can spend and Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.

Description

These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.

Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.