Sewer Ooze (BB)

Level 1
Creature· mindlessMediumRemaster
AC 8
HP 40
Speed 10 ft.
Fort +9
Ref +1
Will +3
Perc +3
Size Medium
Common
Immunities acid, critical hits, unconscious
Senses motion-sense 60 ft.
Skills stealth +1
Recall Knowledge occultism DC 15

Attacks

Melee Pseudopod +9/+4/-1(unarmed)
Damage: 1d6+1 bludgeoning + 1d4 acid

Abilities

Motion Sense 60 feetinteraction

A sewer ooze can sense nearby motion through vibration and air movement, allowing it to fight as well as if it could see. However, a sewer ooze can't see, so effects that depend on vision or seeing don't work on it.

Filth Waveoffensive

The sewer ooze unleashes a wave of filth, covering all creatures within 20-foot emanation of itself. Each creature in the area must succeed at a DC 17 reflex save or take 1d4 acid damage and a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls over and gains the Prone condition). A creature can Interact to clean someone off. This decreases the Speed penalty to -5 feet after 1 action, or to no penalty after 2 actions. After using Filth Wave, the ooze can't use it again for 1 minute. Effect: Filth Wave

Description

These amorphous masses of sewage and detritus make their way through filthy culverts beneath cities. Some grow to enormous sizes and have insatiable appetites.