Halfling Druid (3-4)
Level 2Creature· evilSmallLegacy
AC 19
HP 35
Speed 25 ft.
Fort +6
Ref +8
Will +10
Perc +10
Size Small
Common
Spells
Primal Prepared Spells (DC 17, attack +9)
2nd Animal Messenger, Barkskin; 1st Fear, Fleet Step, Magic Fang; Cantrips Dancing Lights, Know Direction, Sigil, Tanglefoot
Druid Order Spells (DC 17, attack +9)
1st Heal Animal
Senses low-light-vision
Skills stealth +8, athletics +6
Recall Knowledge society DC 16
Attacks
Melee Club +5/+0/-5
Damage: 1d6 bludgeoning
Ranged Halfling Sling Staff +8/+3/-2 (range 80 ft.)(reload 1 ft.)
Damage: 1d10 bludgeoning
Abilities
Supportoffensive
The halfling druid's animal companion supports its master's attacks, tearing tendons with each opening. Until the start of the druid's next turn, any Strikes that damage a target that the animal companion threatens give the target a –5-foot status penalty to its Speeds for 1 minute (-10 on a critical success). While using Support, the only other actions an animal companion can use on its turn are movement actions to get into position. If an animal companion has used any other actions on its turn, it cannot support its master.