Hateful Hermit

Level 5
Creature· chaoticUniqueMediumLegacy
AC
21
HP
80
Speed
25 ft.
Perception
+11
Fort
+15
Ref
+11
Will
+9
Resistances mental 5
Languages common
Skills athletics +13, nature +12, survival +11
Recall Knowledge DC 30 (society)

Attacks

Melee Whip +14 (disarm, finesse, magical, nonlethal, reach 10 ft., trip), Damage 1d4+7 slashing
Melee Sickle +13 (agile, finesse, trip), Damage 1d4+7 slashing
Ranged Blowgun +13 (agile, nonlethal, reload 1 ft.), Damage 1 piercing plus graveroot

Abilities

+2 Status to All Saves vs. Mental
Focus Hatred

The hateful hermit unleashes a vexing stream of profanities and threats at a single foe he can see within 30 feet. The hermit gains a +1 circumstance bonus on all attack rolls made against that target until he chooses a different target to Focus Hatred on. The target must attempt a DC 22 will save, with the below effects. The hateful hermit cannot Focus Hatred again for 1d4 rounds.


Critical Success The target is unaffected and is temporarily immune to Focus Hatred for 24 hours.

Success

Sneak Attack

The hateful hermit deals 2d6 extra precision damage to Off-Guard creatures.

Trackless Step

The hateful hermit always gains the benefits of Cover Tracks in natural surroundings, even when moving at full speed.