Hell Hound

Level 3
Creature· beastMediumRemaster
AC
17
HP
40
Speed
40 ft.
Perception
+9
Fort
+9
Ref
+10
Will
+7
Immunities fire
Weaknesses cold 5
Languages diabolic
Senses darkvision, scent 60 ft. (imprecise)
Skills athletics +9, survival +9, acrobatics +8, stealth +8
Recall Knowledge DC 18 (nature, religion)

Attacks

Melee Jaws +13 (magical, unarmed, unholy), Damage 1d8+4 piercing plus 1d6 fire

Abilities

Hellfire Breath

The hell hound breathes flames that deal 4d6 fire damage to all creatures in a 15-foot area (DC 19 reflex save).

The hell hound can't use Hellfire Breath again for . If the hell hound would take fire damage or be targeted by a fire effect, their Hellfire Breath recharges.

Pack Attack

The hell hound's Strikes deal 1d4 extra damage to creatures within the reach of at least two of the hell hounds' allies.

A hell hound's appearance dismisses any doubts as to their infernal origins—flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hellfire are all trademark features.


Hell hounds are fiendish, extraplanar canines hailing from the Pit that can hunt down quarry and breathe supernatural gouts of flame. They are temperamental and quick to exhibit aggressive behavior.