Hidden Spiked Pit

Level 2Hazard
HazardMediumLegacy
AC
15
HP
30 (BT 15)
Speed
0 ft.
Perception
+0
Fort
+5
Ref
+5
Will
+0
Stealth DC
11
Immunities critical-hits, precision
Recall Knowledge DC 16 (arcana)

Abilities

Pitfall

Trigger A creature walks onto the trapdoor


Effect The triggering creature falls in and takes falling damage (10 bludgeoning damage) as well as 2d6 piercing damage from falling on to the knives. That creature can use the Grab an Edge reaction to avoid falling.

Disable DC 18 thievery (trained) to remove the trapdoor

A wooden trapdoor covers a pit that's 10 feet square and 20 feet deep. Knives are arrayed at the bottom of the trap, impaling anyone who falls on them.