Hivebound Arboreal
Level 19Attacks
Abilities
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
The hivebound arboreal takes 15 additional from axes.
20 feet. The hivebound arboreal is host to a cloud of flying ants that swarm around it and gnaw at any creature within the aura. Non-arboreal creatures that enter the aura or start their turn within it take 7d8 piercing damage from the bites (DC 38 fortitude). If the hivebound arboreal fails a saving throw against an area effect, the biting ants die off, and the aura is deactivated until new ants swarm out at the end of the hivebound arboreal's next turn (or after 1 minute, if the hivebound arboreal critically fails it saving throw).
(4d6+16) bludgeoning damage, DC 41 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Requirements The hivebound arboreal's swarm host is active
The arboreal offers up the triggering creature to its ants to feed. The triggering creature takes damage as from the swarm host aura, but thereafter gains a +4 circumstance bonus to Escape the Grab until it Escapes.
The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.