Pine Brute

Level 1
Creature· evilMediumLegacy
AC 16
HP 25
Speed 25 ft.
Fort +10
Ref +4
Will +7
Perc +7
Size Medium
Common
evilplant
Resistances bludgeoning 5, piercing 5
Weaknesses axe vulnerability 5, fire 5
Languages arboreal, fey, senzar, tien
Senses low-light-vision
Skills athletics +7, stealth +4
Recall Knowledge nature DC 15

Attacks

Melee Branch +8/+3/-2
Damage: 1d6+3 piercing
Effect: sap

Abilities

Axe Vulnerabilitydefensive

A pine brute takes 5 additional damage from axes.

Sapdefensive

A pine brute's bark secretes sticky sap. Any creature that hits the pine brute with a melee attack, is hit by the pine brute, or otherwise touches the pine brute must succeed at a DC 17 reflex save or suffer the effects of a lesser tanglefoot bag, also becoming Clumsy 1 until the sticky substance is removed. A creature striking the pine brute with a weapon or object can automatically succeed at this Reflex save by leaving the object stuck to the pine brute. The object can then be removed with a successful DC 17 athletics check (made as a single action). A pine brute can have any number of objects stuck to it at a time. The pine brute can release a stuck object by using a single action, and the sap dissolves 1 minute after the pine brute dies, releasing all stuck objects. Effect: Tanglefoot Bag (Lesser)

Traits

Evil