Arboreal Tar Tree

Level 9
Creature· evilRareLargeLegacy
AC 28
HP 175 (void healing)
Speed 20 ft.
Fort +21
Ref +15
Will +18
Perc +18
Size Large
Rare
Immunities bleed, death effects, disease, paralyzed, poison, sleep
Resistances bludgeoning 10, piercing 10
Weaknesses fire 10
Spells
Primal Innate Spells (DC 25, attack +15)
Languages arboreal, common, fey, necril
Senses darkvision
Skills athletics +20, intimidation +18, stealth +18, nature +15
Recall Knowledge nature or religion DC 31

Attacks

Melee Thorny Branch +19/+14/+9(reach 15 ft.)
Damage: 2d8+11 slashing
Effect: improved grab
Ranged Rock +19/+14/+9 (range 60 ft.)(brutal)
Damage: 2d6+10 bludgeoning

Abilities

Axe Vulnerabilitydefensive

An arboreal tar tree takes 10 additional from axes.

Spawn Tar Treeoffensive(primal)

A living arboreal or animated tree slain by a tar tree's thorny branch Strike rises as a tar tree spawn after 1d4 rounds. This tar tree spawn is under the command of the tar tree that killed it. It doesn't have primal innate spells or the spawn tar tree ability and becomes Clumsy 2 for as long as it's a tar tree spawn. If the creator of the tar tree spawn dies, the tar tree spawn becomes a full-fledged, autonomous tar tree; it regains its free will, gains primal innate spells and the spawn tar tree ability, and is no longer clumsy.

Throw Rockoffensive