Arboreal Tar Tree

Level 9
Creature· evilRareLargeLegacy
AC
28
HP
175
Speed
20 ft.
Perception
+18
Fort
+21
Ref
+15
Will
+18
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Resistances bludgeoning 10, piercing 10
Weaknesses fire 10
Languages arboreal, common, fey, necril
Senses darkvision
Skills athletics +20, intimidation +18, stealth +18, nature +15
Recall Knowledge DC 31 (nature, religion)

Attacks

Melee Thorny Branch +19 (reach 15 ft.), Damage 2d8+11 slashing plus improved grab
Ranged Rock +19 (brutal), Damage 2d6+10 bludgeoning

Abilities

Axe Vulnerability

An arboreal tar tree takes 10 additional from axes.

Spawn Tar Tree

A living arboreal or animated tree slain by a tar tree's thorny branch Strike rises as a tar tree spawn after 1d4 rounds. This tar tree spawn is under the command of the tar tree that killed it. It doesn't have primal innate spells or the spawn tar tree ability and becomes Clumsy 2 for as long as it's a tar tree spawn. If the creator of the tar tree spawn dies, the tar tree spawn becomes a full-fledged, autonomous tar tree; it regains its free will, gains primal innate spells and the spawn tar t

Throw Rock