Hrungul Ironeye

Level 8
Creature· dwarfUniqueMediumLegacy
AC 26
HP 140
Speed 25 ft.
Fort +18
Ref +14
Will +16
Perc +16
Size Medium
Unique
Senses darkvision
Skills athletics +16, deception +15, survival +14
Recall Knowledge society DC 34

Attacks

Melee Longsword +20/+15/+10(versatile P)
Damage: 2d8+10 slashing
Melee Shield Boss +20/+15/+10
Damage: 2d6+10 bludgeoning
Melee Light Hammer +18/+14/+10(agile, thrown 20 ft.)
Damage: 1d6+10 bludgeoning

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Braverydefensive

When the Hrungul rolls a success on a Will save against a fear effect, he gets a critical success instead. In addition, any time he gains the Frightened condition, reduce its value by 1.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Double Sliceoffensive

Hrungul makes a longsword Strike, followed by a shield boss Strike against the same target at a –2 penalty, each using his current multiple attack penalty. If both attacks hit, he combines their damage and applies resistances and weaknesses only once. This counts as two attacks when calculating his multiple attack penalty.

Grim Efficiencyoffensive(mental, visual)

Frequency once per round Trigger A foe within 30 feet critically fails a Strike against Hrungul or targets Hrungul with an effect against which he critically succeeds at the saving throw Effect Hrungul's defense displays his effortless military skill, unsettling the triggering foe. He attempts to Demoralize the foe, using his Warfare Lore skill modifier in place of his Intimidation skill.

Quick Blockoffensive

At the start of his turn, Hrungul gains an additional reaction that he can use only to Shield Block.

Traits