Id Ooze
Level 7Abilities
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
An id ooze's acid damages only metal and organic materials, not stone.
Frequency once per turn Effect The id ooze manipulates the senses and impulses within a mindless ooze of the id ooze's level or lower within 30 feet, issuing it telepathic orders to undertake a specific action. The orders must be simple, such as a directive to attack a specific target in preference to another, or to hold ground in a spot to protect a location, or even to adjust its positioning and body to form crude shapes or symbols. A manipulated ooze performs the direction to the best of its ability on its next turn, after which it returns to its normal behavior.
An id ooze can sense nearby creatures through vibration and air or water movement.
Requirements Initiative hasn't yet been rolled
Trigger A creature enters or interacts with a space occupied by an id ooze Requirements Initiative hasn't yet been rolled Effect The id ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.
1d4+8 bludgeoning plus 1d6 acid, DC 25 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Description
Not all oozes are mindless predators capable of little more than ambushing and consuming prey. The id ooze is a thinking, calculating creature with the capacity to carry out complex plots and plans-not always to secure a meal. Left to its own devices, an id ooze is just as content to spend decades or even centuries in introspective philosophical pursuits as it is to crawl through the underground rivers and moist caverns it prefers to call home.
An id ooze can derive sustenance from the consumption of organic material, but without easy access to plants or animals to eat, they can subsist in a state of semi-hibernation for centuries while slowly absorbing residual psychic energies in locations that have been host to powerful emotions, such as long-standing temples that once hosted generations of worshippers, settlements that endured horrific wars or devastating disasters, or even just the home of a powerful occult spellcaster whose thoughts left marks upon the walls long after they moved on.
An id ooze prefers water but is equally at home on land. The slimy creature appears as a patch of water until it attacks, when its gelatinous body piles up on itself to form a single pseudopod that strikes like an angry snake.