Ink Drowning Vats

Level 18Hazard (Complex)
HazardMediumLegacy
AC
39
HP
112 (BT 56)
Speed
0 ft.
Perception
+0
Fort
+30
Ref
+27
Will
+0
Stealth DC
36
Immunities critical-hits, precision
Recall Knowledge DC 38 (arcana)

Abilities

Fill Tank

Trigger The switch outside the vats is pulled


Effect The trap rolls initiative.

Poison Ink

Saving Throw DC 38 fortitude

Maximum Duration 10 rounds

Stage 1 3d6 poison damage and sickened 1 (1 round)

Stage 2 4d6 poison damage and sickened 2 (1 round)

Disable DC 40 thievery (master) to seal an ink spout, DC 48 thievery (master) to unlock a steel hatch door, or DC 45 athletics (master) to Force Open a steel hatch door

Steel hatch doors automatically lock shut in each of the four vats labeled J2 . Four ink spouts (one per vat) jut through a narrow aperture in the ceiling of each vat, 20 feet above.