Ink Drowning Vats
Level 18Hazard (Complex)HazardMediumLegacy
AC
39
HP
112 (BT 56)
Speed
0 ft.
Perception
+0
Fort
+30
Ref
+27
Will
+0
Stealth DC
36
Immunities critical-hits, precision
Recall Knowledge DC 38 (arcana)
Abilities
Fill Tank↺
Trigger The switch outside the vats is pulled
Effect The trap rolls initiative.
Poison Ink
Saving Throw DC 38 fortitude
Maximum Duration 10 rounds
Stage 1 3d6 poison damage and sickened 1 (1 round)
Stage 2 4d6 poison damage and sickened 2 (1 round)
Disable DC 40 thievery (master) to seal an ink spout, DC 48 thievery (master) to unlock a steel hatch door, or DC 45 athletics (master) to Force Open a steel hatch door
Steel hatch doors automatically lock shut in each of the four vats labeled J2 . Four ink spouts (one per vat) jut through a narrow aperture in the ceiling of each vat, 20 feet above.