Ink Drowning Vats

Level 18Hazard (Complex)
HazardMediumLegacy
AC 39
HP 112 (BT 56)
Speed 0 ft.
Fort +30
Ref +27
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +36
Disable DC 40 thievery (master) to seal an ink spout, DC 48 thievery (master) to unlock a steel hatch door, or DC 45 athletics (master) to Force Open a steel hatch door
Immunities critical hits, precision
Recall Knowledge arcana DC 38

Abilities

Fill Tank

Trigger The switch outside the vats is pulled --- Effect The trap rolls initiative.

Poison Ink

Saving Throw DC 38 fortitude Maximum Duration 10 rounds Stage 1 3d6 poison damage and sickened 1 (1 round) Stage 2 4d6 poison damage and sickened 2 (1 round)

Description

Steel hatch doors automatically lock shut in each of the four vats labeled J2 . Four ink spouts (one per vat) jut through a narrow aperture in the ceiling of each vat, 20 feet above.