Iron Ring Pirate

Level 1
Creature· evilUncommonMediumLegacy
AC 16
HP 21
Speed 25 ft.
Fort +6
Ref +7
Will +5
Perc +5
Size Medium
Uncommon
evilgoblinhumanoidlawful
Languages common, goblin
Senses darkvision
Skills athletics +7, acrobatics +6, deception +5, intimidation +5
Recall Knowledge society DC 17

Attacks

Melee Scimitar +8/+3/-2(forceful, sweep)
Damage: 1d6+2 slashing
Melee Dagger +9/+5/+1(agile, versatile S)
Damage: 1d4+2 piercing
Melee Dagger +9/+5/+1(agile, thrown 10 ft., versatile S)
Damage: 1d4+2 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Braverydefensive

When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.

Boarding Action◆◆offensive

The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.

Traits

Evil
Lawful