Master Sergeant Morgroar (3-4)

Level 5
Creature· evilUniqueMediumLegacy
AC 22
HP 85
Speed 25 ft.
Fort +15
Ref +12
Will +9
Perc +14
Size Medium
Unique
evilgoblinhumanoidlawful
Languages common, goblin
Senses darkvision
Skills athletics +13, intimidation +13, stealth +13, acrobatics +10
Recall Knowledge society DC 30

Attacks

Melee Halberd +16/+11/+6(reach 10 ft., versatile S)
Damage: 1d10+9 piercing
Ranged Composite Shortbow +15/+10/+5 (range 60 ft.)(brutal, deadly d10, propulsive, reload 0 ft.)
Damage: 1d6+9 piercing

Abilities

Formationdefensive

When Morgroar is adjacent to at least two other allies, he gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

General's Cryoffensive

When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.

Polearm Critical Specializationoffensive

On a critical hit, the target of the critical hit is moved 5 feet in a direction of Morgroar's choice.

Traits

Evil
Lawful