Iruxi Ossature

Level 5
Creature· lizardfolkMediumLegacy
AC 22
HP 76 (twilight spirit)
Speed 20 ft.
Fort +15
Ref +9
Will +13
Perc +13
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages draconic, iruxi, necril
Senses darkvision, lifesense 30 ft.
Speeds 20 ft., swim 10 ft.
Skills stealth +13, athletics +12, intimidation +11
Recall Knowledge religion DC 20

Attacks

Melee Jaws +14/+9/+4(unarmed)
Damage: 2d8+7 piercing
Melee Tail +14/+10/+6(agile)
Damage: 2d6+7 bludgeoning
Melee Bone Javelin +11/+6/+1(thrown 30 ft.)
Damage: 2d6+7 piercing

Abilities

Lifesense 30 feetinteraction

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Twilight Spiritdefensive

The faith of its descendants protects the iruxi ossature. It takes no damage from vitality or void energy, and it can be healed by either vitality or void energy.

Fossil Fury◆◆offensive(earth, primal)

Frequency once per hour Effects The iruxi ossature beckons with glowing hands, commanding the earth to trip up opponents and marshaling the bone walls of its protectorate to lash out at intruders. The floor in a 30-foot cone in front of the ossature becomes difficult terrain for 1 minute. Any square of a wall built by iruxis that's in the cone lashes out, with fossilized claws damaging any enemy within 5 feet of the wall. This deals 6d6 piercing damage with a DC 22 reflex. A creature attempts the save only once, even if adjacent to more than one affected square of the wall. Fossil Fury has no effect on the ossature's allies and never damages iruxi eggs.

Terrain Advantageoffensive

Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are Off-Guard to the iruxi ossature.

Totems of the Past◆◆offensive(mental, primal)

The iruxi ossature visits visions made of starlight, resembling totemic paintings or constellation diagrams, upon creatures in a 30-foot emanation. Any lizardfolk allies in the area are inspired, gaining a +1 status bonus to attack rolls, and each enemy in the area must succeed at a DC 21 will save or be Dazzled. Both effects last for 1 minute or until the ossature is destroyed, whichever comes first. Effect: Totems of the Past

Description

Iruxis, also known as lizardfolk, are surrounded by the spirits of their ancestors—literally, as they honor their dead by incorporating their bones into the architecture of iruxi settlements. Decades of veneration by their descendants have caused primal power to accumulate within these remains. In times of crisis, these earth-encrusted bones reanimate as guardians of last resort. Iruxis often refer to these undead—spirits bathed in starlight animating bone and rock, fueled by the beliefs of the living—as "the twilight guardians."

Iruxi ossatures usually reanimate spontaneously when a nesting chamber is violated or blood is spilled in an iruxi settlement's main hall. Truly ancient settlements might be blessed with a few ossatures' presence at all times: guarding nurseries, reliquaries, and the sacred observatories where their descendants study the heavens. These particularly hardy ossatures are composed of fossilized bone and possess dinosaur-like shield frills, horns, or spiked tails.