Jervis Stoot

Level 11
Creature· chaoticUniqueMediumLegacy
AC 28
HP 150 (void healing, rejuvenation)
Speed 0 ft.
Fort +18
Ref +22
Will +21
Perc +21
Size Medium
Unique
Immunities bleed, blinded, death effects, disease, paralyzed, poison, precision, unconscious, visual
Resistances all 10 (except force, ghost touch, vitality; double vs non magical)
Languages chthonian, common
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills deception +23, intimidation +23, stealth +22, religion +21, crafting +19
Recall Knowledge occultism or religion DC 38

Attacks

Melee Ghostly Hatchet +22/+18/+14(agile, finesse, magical)
Damage: 1d6 persistent bleed + 2d6+11 void

Abilities

Trinket Boundinteraction

Jervis Stoot can normally stray only a short distance from the underground chambers atop Chopper's Isle just north of Sandpoint, but when the head of the clockwork songbird is brought out of that area, Stoot can follow. As long as a creature he possesses carries the head, he can travel as he wishes, but no further than 5 miles from the town of Sandpoint.

Avian Vulnerabilitydefensive

Jervis' resistance to all damage is additionally bypassed by Strikes from birds or avian creatures (including creatures who fly with wings, but not creatures who fly through magic alone)

Rejuvenationdefensive(divine)

If Jervis is destroyed, he rejuvenates back in the underground chambers below Chopper's Isle and seeks out the carrier of the Clockwork Songbird's head as long as they remain within 5 miles of Sandpoint. If the architect of his whole doom, the Red Bishop, is slain, Stoot can move on to the afterlife. When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Ghostly Murder◆◆offensive(divine)

Jervis Stoot raises a hand high, and a murder of ghostly crows manifests in a vortex above his hand. He then lowers his hand to point in a direction, and the murder of ghostly crows swarms out in a 20-foot cone. All creatures caught in the area must attempt a DC 30 reflex save. Jervis can't use Ghostly Murder again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes 6d6 slashing damage. Failure The creature takes 10d6 slashing damage and 2d6 bleed damage. Critical Failure The creature takes 15d6 slashing damage, 5d6 bleed damage, and is Blinded. The blindness persists until it's healed via an effect like restore senses.

Malevolent Possession◆◆offensive(incapacitation, mental, possession)

The ghost attempts to possess an adjacent corporeal creature that carries the head of the Clockwork Songbird somewhere on their person. This has the same effect as the Possession spell, except since the ghost doesn't have a physical body, it is unaffected by that restriction of the spell.

Tears of Blood◆◆offensive(divine)

Frequency once per day Effect Jervis Stoot makes a plucking motion with his fingers. One creature he can sense within 30 feet experiences the agony of their eyes being plucked out and takes 12d6 mental damage from the pain (DC 30 fortitude save, plus Blinded for 1 minute on a critical failure).