Keznin Nevarmo
Level 9Creature· evilUniqueMediumLegacy
AC 26
HP 150
Speed 25 ft.
Fort +15
Ref +18
Will +21
Perc +18
Size Medium
Unique
Languages common, elven, tengu
Senses low-light-vision
Skills nature +21, society +19, diplomacy +18, medicine +17, religion +17, survival +17
Recall Knowledge society DC 36
Attacks
Abilities
Invadedinteraction
Keznin is subject to the conqueror worm's Mental Invader effect, but she doesn't realize it. (Note: This is only effective in Chapter 3)
Expert Herbalistdefensive
Keznin can use Nature instead of Medicine to Treat Disease, Treat Poison, and Treat Wounds, and he can use Nature instead of Crafting to craft alchemical items with the healing trait, antidotes, and antiplagues.
Trigger Keznin rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds Effect Keznin gives an emergency application of dangerous herbs to avert further harm. The creature Keznin is treating takes 2d6 poison damage, and Keznin rerolls the check.