Kraken Caller

Level 11
Creature· amphibiousRareMediumRemaster
AC 31
HP 195
Speed 20 ft.
Fort +24
Ref +21
Will +19
Perc +21
Size Medium
Rare
Languages azlanti, thalassic
Senses darkvision, wavesense 30 ft. (imprecise)
Speeds 20 ft., swim 40 ft.
Skills athletics +23, intimidation +22, society +22, crafting +21, diplomacy +20
Recall Knowledge society DC 33

Attacks

Melee Jaws +23/+18/+13(unarmed)
Damage: 2d8+12 piercing + 2d6 persistent bleed
Melee Claw +23/+19/+15(agile, unarmed)
Damage: 2d8+12 slashing
Melee Trident +24/+19/+14(magical)
Damage: 2d8+12 piercing
Melee Trident +22/+17/+12(magical, thrown 20 ft.)
Damage: 2d8+12 piercing

Abilities

Sea Speechinteraction

A sedacthy speaking Thalassic can be understood by any animal that has a swim Speed or the amphibious or aquatic trait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful.

Wavesense (Imprecise) 30 feetinteraction

This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.

Shared Feast◆◆offensive

The sedacthy makes a jaws Strike. If it hits, an ally of their choice can spend a reaction to make a jaws Strike against the same target. Allies with beaks or similar attacks can use those instead of jaws.

Description

Scouts, usually young sedacthies, ply the ocean in search of animal servants or tread ashore to hunt. Scouts hunting on the surface press crocodiles and snakes into service, while those underwater prefer electric eels and hippocampi.


Sedacthies are amphibious, fish-like humanoids who lurk in Golarion's oceans and are known for leading their animal servants ashore to devour air breathers. When an entire fishing village disappears overnight, sedacthies are the first suspects. Sedacthies pride themselves as natural leaders, with ambition limited only by their strict adherence to hierarchy. A sedacthy's station is determined by the strength of the animal servants they press into service, and the mettle they prove during hunts and in battles against outsiders.