Maddenmist

Level 14
Creature· amphibiousUniqueMediumRemaster
AC 36
HP 251
Speed 20 ft.
Fort +25
Ref +22
Will +26
Perc +24
Size Medium
Unique
Languages azlanti, thalassic
Senses darkvision, wavesense 30 ft. (imprecise)
Speeds 20 ft., swim 40 ft.
Skills arcana +28, intimidation +28, crafting +26, diplomacy +26, society +26
Recall Knowledge society DC 42

Attacks

Melee Claw +26/+22/+18(agile, unarmed)
Damage: 3d6+12 slashing
Melee Jaws +26/+21/+16(unarmed)
Damage: 2d6 persistent bleed + 3d8+12 piercing
Melee Staff +28/+23/+18(magical, monk, two-hand 1d8)
Damage: 2d4+12 bludgeoning

Abilities

Sea Speechinteraction

A sedacthy speaking Thalassic can be understood by any animal that has a swim Speed or the amphibious or aquatic trait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful.

Wavesense (Imprecise) 30 feetinteraction

This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.

Drain Bonded Itemoffensive(arcane, wizard)

Requirements Maddenmist is carrying his staff

Maddenmist expends the magical power stored in his greater staff of arcane might. During the current turn, Maddenmist can cast one spell he prepared today and already cast without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.

Description

High-ranking sedacthies are expected to both plan campaigns and wade into battle. These speakers achieve their rank by accumulating several large servants or a single massive creature like a megalodon.


Sedacthies are amphibious, fish-like humanoids who lurk in Golarion's oceans and are known for leading their animal servants ashore to devour air breathers. When an entire fishing village disappears overnight, sedacthies are the first suspects. Sedacthies pride themselves as natural leaders, with ambition limited only by their strict adherence to hierarchy. A sedacthy's station is determined by the strength of the animal servants they press into service, and the mettle they prove during hunts and in battles against outsiders.