Kurshkin

Level 3
Creature· evilUniqueTinyLegacy
AC 19
HP 50
Speed 25 ft.
Fort +8
Ref +11
Will +8
Perc +10
Size Tiny
Unique
Weaknesses cold iron 5
Spells
Innate Primal Spells (DC 20, attack +12)
Languages common, kholo, sakvroth
Senses darkvision
Skills stealth +11, thievery +9, arcana +8, crafting +8, deception +8, nature +8
Recall Knowledge nature DC 28

Attacks

Melee Shortsword +12/+8/+4(agile, finesse, magical, versatile S)
Damage: 1d6+4 piercing
Ranged Shortbow +12/+7/+2 (range 60 ft.)(deadly d10, magical, reload 0 ft.)
Damage: 1d6 piercing

Abilities

+2 to Perception to hear thingsdefensive
Unluck Auradefensive(aura, mental, misfortune, primal)

20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 20 will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura. Effect: Unluck Aura

Collateral Damageoffensive

Trigger A Strike critically misses Kurshkin Effect Kurshkin redirects the strike to an adjacent creature. The attacker rerolls the Strike against that creature.

Lucky Stabsoffensive

Kurshkin deals an additional 1d6 damage with her melee Strikes against creatures affected by her unluck aura.

Natural Thiefoffensive

When attacking with a finesse melee weapon, Kurshkin adds her Dexterity modifier to damage rolls instead of her Strength modifier.

Traits