Leaping Thief

Level 3
Creature· catfolkMediumRemaster
AC 20
HP 38
Speed 25 ft.
Fort +7
Ref +11
Will +7
Perc +10
Size Medium
Common
Languages amurrun, common
Senses low-light-vision
Speeds 25 ft., climb 10 ft.
Skills acrobatics +11, stealth +11, deception +10, society +9, thievery +9, athletics +7
Recall Knowledge society DC 18

Attacks

Melee Claw Blade +11/+7/+3(agile, deadly d8, disarm, finesse, versatile P)
Damage: 1d4+6 slashing
Melee Claw +11/+7/+3(agile, finesse, unarmed)
Damage: 1d4+6 slashing

Abilities

Coiled Leap◆◆offensive

The leaping thief Leaps up to 10 feet vertically or 30 feet horizontally.

Sneak Attackoffensive

The leaping thief deals an extra 1d6 precision damage to Off-Guard creatures.

Stealthy Padoffensive

Frequency once per round Effect The leaping thief Steps, then Hides or Sneaks, ignoring difficult terrain for this movement.

Unexpected Angleoffensive

When the leaping thief successfully Tumbles Through a foe's space or Leaps to a position higher than a foe, the foe is Off-Guard against the next attack the leaping thief makes before the end of their turn.

Description

Some catfolk take advantage of their natural agility to steal from those too slow to catch them. They usually target notorious misers and others who obviously have money to spare—sometimes to help the needy, sometimes for simple profit.


Catfolk can be found traveling almost anywhere, and they are quick to settle down for a chat when they encounter fellow travelers. Some trade stories, act as guides, or operate at the fringes of polite society.