Izurran
Level 9Creature· catfolkUniqueMediumRemaster
AC 25
HP 140
Speed 30 ft.
Fort +18
Ref +18
Will +21
Perc +19
Size Medium
Unique
Weaknesses bleed 5
Spells
Occult Prepared Spells (DC 28, attack +20)
5th Wave of Despair; 3rd Blindness, Vampiric Feast; 2nd Blood Vendetta, Blur, Dispel Magic, False Vitality, Resist Energy, See the Unseen; 1st Alarm, Bane, Biting Words, Enfeeble, Grim Tendrils, Illusory Disguise, Phantom Pain, Sure Strike; Cantrips Daze, Detect Magic, Light, Shield, Telekinetic Projectile
Occult Focus Spells (DC 28, attack +20)
1st Cackle, Needle of Vengeance, Phase Familiar; Cantrips Evil Eye
Languages amurrun, common
Senses low-light-vision
Skills arcana +21, occultism +21, acrobatics +18, stealth +18, nature +17, survival +17, deception +15
Recall Knowledge society DC 36
Attacks
Melee Claw Blade +19/+15/+11(agile, deadly d8, disarm, finesse, versatile P)
Damage: 2d4+3 slashing + 2d6 persistent bleed
Abilities
Trigger Izurran fails or critically fails a Reflex saving throw Frequency Once per day Effect Izurran rerolls that saving throw and takes the better result.
Familiaroffensive
Izurran's familiar is Zasir, a cobra with a Speed of 25 feet, a climb Speed of 25 feet, darkvision, and fire resistance 4. Zasir is currently empowered by Izurran's patron.
Trigger A creature within 30 feet that Izurran can see would succeed at a save Frequency One per day Effect Izurran hisses a spiteful curse at the triggering creature. The target must reroll the triggering saving throw and use the worse result.