Liralarue

Level 20
Creature· dreamUniqueMediumRemaster
AC 45
HP 375
Speed 25 ft.
Fort +31
Ref +33
Will +36
Perc +35
Size Medium
Unique
Immunities sleep
Languages aklo, azlanti, common, chthonian, diabolic, draconic, elven, sakvroth, thassilonian
Senses truesight 60 ft.
Speeds 25 ft., fly 40 ft.
Skills arcana +40, crafting +38, occultism +38, deception +36, diplomacy +34, intimidation +34, society +34, athletics +31
Recall Knowledge society DC 50

Attacks

Melee Naginata +36/+31/+26(deadly d8, magical, reach 10 ft., versatile P)
Damage: 1d6 spirit + 4d8+13 slashing

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Glimpse Uncertain Futuredefensive(arcane, fortune)

Requirements Liralarue isn't stupefied

Liralarue rerolls the saving throw or attack roll that triggered this reaction. She then experiences confusing visions of multiple futures all at once and becomes Stupefied 1 until the end of her next turn.

Living Dreamdefensive

Liralarue is made from solid dream-stuff. She no longer needs to sleep, breathe, eat, or drink. In return, she can't further develop her powers or exist outside the Dimension of Dreams—if she's forced out of the Dreamlands, she vanishes, then reappears 1 year later in the Dreamlands. She can be killed normally, but barring such an event, she could live forever as she no longer ages.

Beyond Dreamsoffensive

When Liralarue casts the following spells on a PC or an item they carry while they're visiting her in dream, the lasting effects and results of that spell persist into the waking world: Dispel Magic, Hidden Mind, Remake, and Retrocognition.