Marshy Snapdrake

Level 8
Creature· elementalUncommonLargeRemaster
AC 26
HP 144
Speed 20 ft.
Fort +16
Ref +11
Will +19
Perc +16
Size Large
Uncommon
Immunities bleed, paralyzed, poison, sleep
Weaknesses axe vulnerability 10, fire 10
Languages arboreal, common, muan
Speeds 20 ft., fly 50 ft.
Skills performance +16, acrobatics +15, athletics +14, stealth +14
Recall Knowledge nature DC 26

Attacks

Melee Fangs +14/+9/+4
Damage: 2d12+4 piercing
Effect: grab, marshy snapdrake pollen
Melee Tail Scythe +16/+11/+6(deadly d10, finesse, reach 10 ft.)
Damage: 2d10+6 slashing

Abilities

Alluring Scentdefensive(aura, olfactory, plant, primal)

30 feet. A creature that enters the emanation must attempt a DC 25 will save. On a failure, the target is Fascinated by the snapdrake and must use at least 1 action on its next turn to Stride closer to the snapdrake. On a success, the target is immune to the snapdrake's alluring scent for 1 hour.

Reactive Strike (Tail Scythe Only)defensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Greater Marsh Passageoffensive

The marshy snapdrake ignores difficult terrain and greater difficult terrain from marshy ground and fungi

Marshy Snapdrake Pollenoffensive(plant, poison)

Saving Throw DC 25 fortitude; Maximum Duration 8 rounds Stage 1 1d6 poison damage plus Dazzled 1 (1 round) Stage 2 1d6 poison damage plus dazzled 1 and Sickened 1 (2 rounds) Stage 3 2d6 poison damage plus Confused and sickened 1 (2 rounds)

Speed Surgeoffensive(move)

Frequency 3 times per day Effect The marshy snapdrake Strides or Flies up to twice its Speed

Spray Pollen◆◆offensive(arcane, plant, poison)

The marshy snapdrake breathes a blast of pollen in a 40-foot cone Creatures caught in the blast must succeed at a DC 25 reflex save or be exposed to marshy snapdrake pollen The marshy snapdrake can't use Spray Pollen again for 1d6 Recharge Spray Pollen rounds.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Skilled kizidhar mages and gardeners handcraft these lovely creatures as much for their shuyookhs' aesthetic pleasure as for their protection. Creating a snapdrake requires first painstakingly constructing a frame of living wood in the shape of a drake before weaving thousands of colorful snapdragon flowers into intricate patterns to form its body and scales. Once complete, snapdrakes often serve kizidhars as a combination of guards, pets, and decorations for as long as they are well fed.