Mechanical Carny

Level 2
Creature· constructMediumLegacy
AC 17
HP 33
Speed 25 ft.
Fort +8
Ref +11
Will +4
Perc +6
Size Medium
Common
Resistances physical 3 (except adamantine)
Weaknesses electricity 6
Languages common
Senses low-light-vision
Skills athletics +9, acrobatics +7, performance +6
Recall Knowledge arcana DC 16

Attacks

Melee Spring-loaded Fist +11/+6/+1(nonlethal, reach 10 ft.)
Damage: 2d4+4 bludgeoning
Melee Headbutt +11/+6/+1
Damage: 2d4+4 bludgeoning

Abilities

Haywiredefensive

A severely damaged mechanical carny has a chance of malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it must succeed at a DC 5 flat check or go haywire. A haywire mechanical carny wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. It takes a -1 circumstance penalty to Strikes but deals an additional 1d6 bludgeoning damage plus Knockdown. This effect lasts 10 minutes or until the mechanical carny is destroyed. Effect: Haywire

Description

Mechanical carnies are constructs manufactured to serve as entertainers, cleaners, and guards at carnivals and circuses. The first of these constructs was created by a gnome inventor who yearned for a tireless companion who could make her laugh and smile. Her invention was so successful that it has spawned countless imitations and knockoffs throughout the Inner Sea, and mechanical carnies of some form or another are a staple throughout metropolitan lands in both Avistan and Garund.