Oracle of Zagresh

Level 10
Creature· dromaarRareMediumRemaster
AC 28
HP 172 (curse of the destroyer's bloodlust)
Speed 25 ft.
Fort +16
Ref +18
Will +20
Perc +19
Size Medium
Rare
Languages common, orcish
Skills athletics +22, intimidation +20, religion +19, stealth +18
Recall Knowledge society DC 32

Attacks

Melee Orc Necksplitter +23/+18/+13(forceful, magical, sweep)
Damage: 2d8+6 slashing
Melee Javelin +21/+16/+11(thrown 30 ft.)
Damage: 2d6+6 piercing
Melee Claw +20/+16/+12(acid, agile, unarmed)
Damage: 2d8+6 slashing
Effect: destructive touch
Melee Jaws +20/+15/+10(acid, unarmed)
Damage: 2d8+6 piercing
Effect: destructive touch

Abilities

Ferocitydefensive

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Curse of the Destroyer's Bloodlustoffensive

After a turn where the oracle of Zagresh doesn't make a Strike, she takes a –2 status penalty to her AC and saving throws until she makes another Strike. During this penalty, she gains a +2 status bonus to her Strikes and fast healing 5.

Destructive Touch◆◆offensive

Requirements Zagresh's Gaze is active

The oracle's hands and tusks ooze acid, making a soft sizzling noise and dealing an additional 1d6 acid damage to her unarmed attacks.

Zagresh's Gazeoffensive

Frequency once per day Effect The oracle of Zagresh throws aside her weapons and focuses on the pure divine power of destruction. She attempts a DC 27 will save. On a success, she gains access to her claw and jaws Strikes. This effect lasts 1d4 rounds.