Ossuary Warden

Level 19
Creature· mindlessUniqueHugeRemaster
AC 42
HP 265 (void healing)
Speed 20 ft.
Fort +34
Ref +29
Will +32
Perc +32
Size Huge
Unique
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 20, electricity 20, fire 20, piercing 20, slashing 20
Senses darkvision, wavesense 120 ft. (imprecise)
Speeds 20 ft., swim 60 ft.
Skills athletics +40, acrobatics +37, stealth +33
Recall Knowledge religion DC 49

Attacks

Melee Jaws +36/+31/+26(deadly-3d12, reach 15 ft.)
Damage: 4d12+28 piercing
Effect: grab
Melee Tail +36/+32/+28(agile, reach 20 ft.)
Damage: 4d10+20 bludgeoning

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Breach◆◆offensive

The ossuary warden Leaps and makes a Strike at any point along its movement.

River Jumpoffensive

If the ossuary warden is in water, it can Leap vertically 60 feet and horizontally 60 feet, moving any creature it has Grabbed along with it. The warden doesn't take damage from falls into water.