Otari Ilvashti

Level 9
Creature· chaoticUniqueMediumLegacy
AC 25
HP 120 (void healing, rejuvenation)
Speed 0 ft.
Fort +16
Ref +20
Will +17
Perc +18
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 10 (except force, ghost touch, vitality; double vs non magical)
Languages common, elven, gnomish
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills stealth +20, thievery +20, acrobatics +18, society +18
Recall Knowledge occultism or religion DC 36

Attacks

Melee Ghostly Hand +19/+15/+11(agile, finesse, magical)
Damage: 3d6+6 void

Abilities

Site Boundinteraction

Area D18 A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenationdefensive(divine)

Securing the four icons of the Roseguard and placing them on the altar in area D13 allows Otari to move on to the afterlife. When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Filth Feveroffensive(disease)

The Sickened and Unconscious conditions from filth fever don't improve on their own until the disease is cured. Saving Throw DC 25 fortitude Stage 1 carrier with no ill effect (1d4 hours) Stage 2 Sickened 1 (1 day) Stage 3 Sickened 1 and Slowed 1 as long as the affected creature remains sickened (1 day) Stage 4 Unconscious (1 day) Stage 5 dead

Infested Shadow◆◆offensive(divine, teleportation)

Otari fades away, momentarily emerges from the shadow of another creature within 30 feet, and makes a ghostly hand Strike against a single target within reach of this creature (but not against the creature whose shadow he infests). On a successful Strike, the target is also Off-Guard until the start of Otari's next turn. Otari then reappears at his starting point. The creature whose shadow Otari infests is exposed to filth fever.

Sneak Attackoffensive

Otari deals 2d6 extra precision damage to Off-Guard creatures.