Painted Landscape

Level 10
Creature· constructRareGargantuanRemaster
AC 30
HP 155
Speed 15 ft.
Fort +22
Ref +18
Will +20
Perc +19
Size Gargantuan
Rare
Senses tremorsense 60 ft. (imprecise)
Skills stealth +22, athletics +21
Recall Knowledge arcana DC 32

Attacks

Melee Branch +24/+19/+14
Damage: 2d10+11 bludgeoning
Effect: sticky paint

Abilities

Construct Armor (Hardness 15)defensive

Like normal objects, a painted landscape has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a painted landscape is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 26.

Engulf◆◆offensive

DC 29 reflex, (6d6) bludgeoning damage, Escape, Rupture 20 The monster Strides up to double its Speed and can move through the spaces of any creatures in its path. Any creature of the monster's size or smaller whose space the monster moves through can attempt a Reflex save with the listed DC to avoid being engulfed. A creature unable to act automatically critically fails this save. If a creature succeeds at its save, it can choose to be either pushed aside (out of the monster's path) or pushed in front of the monster to the end of the monster's movement. The monster can attempt to Engulf the same creature only once in a single use of Engulf. The monster can contain as many creatures as can fit in its space. A creature that fails its save is pulled into the monster's body. It is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it's engulfed. An engulfed creature can get free by Escaping against the listed escape DC. An engulfed creature can attack the monster engulfing it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. Effect: Engulf and Swallow Whole A creature that gets free by either method can immediately breathe and exits the swallowing monster's space. If the monster dies, all creatures it has engulfed are automatically released as the monster's form loses cohesion.

Muraloffensive(concentrate)

Until the next time it acts, the animated landscape appears to be a mural on a flat surface that's at least 10 by 20 feet in area. It has an automatic result of 42 on Deception checks and DCs to pass as a mural.

Painted Replicaoffensive(divine)

Requirements A creature died while engulfed by the painted landscape

The painted landscape absorbs the creature, causing the creature's likeness to appear in the mural. Any gear carried by the dead creature remains left behind (but still appears as part of the painting). The painted landscape regains (2d6+20) healing HP when it absorbs a creature.

Sticky Paintoffensive

A painted landscape's Strikes splatter paint on the target. On a critical hit, this paint swiftly dries, and the target becomes Clumsy 1 for 10 minutes. As an Interact action, the target or an adjacent creature can remove enough paint to end the condition.

Description

Resembling a large mural, a painted landscape attacks by animating the very landscape it depicts: trees, castles, or even snow-capped mountains.


This mindless construct takes the form of a two-dimensional portrait given life or an illustration painted in three dimensions with magical pigments.

Painted Treasure

A painted creature's gear is part of the creature and is also made of magical paint. Such gear can't be disarmed. If the painted creature drops any gear, the item melts into a glob of paint a moment later—after dealing damage, for thrown and projectile weapons. Painted gear (including ammunition) is restored to a painted creature automatically 24 hours after it's lost. At the GM's discretion, a talented PC artist might rescue a painted item by immediately and successfully Repairing it, using a hard DC of the painted creature's level. This might allow PCs to recover a unique (even magical) item that existed only in the original artist's imagination.

Painted Behavior

Painted creatures typically adopt the behaviors of whatever they resemble. This results in creatures like a painted sheep bleating worriedly and grazing, even though any grasses consumed sit inertly inside its improvised belly before eventually seeping though its body and plopping on the ground.

Intelligent creatures animated in this way sometimes develop a limited vocabulary. However, the construct remains mindless, their utterances follow only the most simplistic logic, and their words fall short of anything that could be considered conversation. With careful instruction, such constructs can perform mundane chores.

Traits