Painted Soldier

Level 7
Creature· constructUncommonMediumRemaster
AC 25
HP 95
Speed 20 ft.
Fort +17
Ref +13
Will +11
Perc +13
Size Medium
Uncommon
Weaknesses acid 10
Senses darkvision
Skills athletics +17
Recall Knowledge arcana DC 25

Attacks

Melee Javelin +13/+8/+3(propulsive, thrown 30 ft.)
Damage: 2d6+8 piercing
Effect: sticky paint
Melee Spear +17/+12/+7
Damage: 2d8+8 piercing
Effect: sticky paint
Melee Spear +17/+12/+7(thrown 20 ft.)
Damage: 2d6+8 piercing
Effect: sticky paint

Abilities

Construct Armor (Hardness 9)defensive

Like normal objects, a painted soldier has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a painted soldier is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 21.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Sticky Paintoffensive

A painted soldier's Strikes splatter paint on the target. On a critical hit, this paint swiftly dries, and the target becomes Clumsy 1 for 10 minutes. As an Interact action, the target or an adjacent creature can remove enough paint to end the condition.

Description

A painted soldier is clad in colorful armor and bristles with weapons.


This mindless construct takes the form of a two-dimensional portrait given life or an illustration painted in three dimensions with magical pigments.

Painted Treasure

A painted creature's gear is part of the creature and is also made of magical paint. Such gear can't be disarmed. If the painted creature drops any gear, the item melts into a glob of paint a moment later—after dealing damage, for thrown and projectile weapons. Painted gear (including ammunition) is restored to a painted creature automatically 24 hours after it's lost. At the GM's discretion, a talented PC artist might rescue a painted item by immediately and successfully Repairing it, using a hard DC of the painted creature's level. This might allow PCs to recover a unique (even magical) item that existed only in the original artist's imagination.

Painted Behavior

Painted creatures typically adopt the behaviors of whatever they resemble. This results in creatures like a painted sheep bleating worriedly and grazing, even though any grasses consumed sit inertly inside its improvised belly before eventually seeping though its body and plopping on the ground.

Intelligent creatures animated in this way sometimes develop a limited vocabulary. However, the construct remains mindless, their utterances follow only the most simplistic logic, and their words fall short of anything that could be considered conversation. With careful instruction, such constructs can perform mundane chores.