Pale Horse
Level 11Attacks
Abilities
A pale horse can accept a corporeal rider, but such a rider is left behind if the pale horse passes through a creature or object.
The monster can cast its at-will spells any number of times without using up spell slots.
30 feet. A living creature that begins its turn in the aura must succeed at a DC 27 will save or become Slowed 1. A creature is temporarily immune to the aura for 1 hour if it critically succeeds.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The pale horse Flies twice and then makes a horn Strike. The pale horse can move through creatures.
Description
The death of a unicorn in a particularly cruel manner leads to the creation of a pale horse—a symbol of hope and purity transformed into one of hopelessness and despair.