Phoenix

Level 15
Creature· beastRareGargantuanRemaster
AC 36
HP 300 (regeneration 20 (deactivated by cold or unholy), self-resurrection)
Speed 25 ft.
Fort +27
Ref +31
Will +28
Perc +27
Size Gargantuan
Rare
Immunities fire
Weaknesses cold 10, unholy 10
Languages common, empyrean, pyric, sussuran
Senses darkvision
Speeds 25 ft., fly 70 ft.
Skills diplomacy +31, acrobatics +30, athletics +27, intimidation +27, nature +25
Recall Knowledge nature or religion DC 39

Attacks

Melee Beak +30/+25/+20(finesse, fire, magical, reach 20 ft., unarmed)
Damage: 1d12+9 piercing + 3d8 fire + 2d10 persistent fire
Melee Talon +30/+26/+22(agile, finesse, fire, magical, reach 20 ft., unarmed)
Damage: 1d6+6 piercing + 3d8 fire + 2d10 persistent fire
Ranged Flame Jet +30/+25/+20 (range 40 ft.)(fire)
Damage: 6d6 fire + 2d10 persistent fire

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. Magicdefensive
Regeneration 20 (Deactivated by Cold or Unholy)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Self-Resurrectiondefensive(healing, primal)

When a phoenix dies, they collapse into a pile of smoldering ashes before returning to life fully healed 1d4 rounds later, as if subject to a 7th-rank Resurrect ritual. Self-resurrection happens only if there are some remains to resurrect; for instance, a phoenix killed by a Disintegrate spell can't use this ability. A phoenix whose remains rest within an area devoted to an unholy deity by Consecrate can't self-resurrect until their remains are no longer in that area. A phoenix can self-resurrect only once per year.

Shroud of Flamedefensive(aura, fire, primal)

20 feet. 4d6 fire, DC 37 reflex save. While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches them takes 2d6 fire damage. The phoenix can activate or deactivate the aura with a single action, which has the concentrate trait.

Flaming Strafeoffensive(fire, primal)

The phoenix blazes with superheated flame and Flies up to their Speed. They deal 6d6 fire damage to each creature within 20 feet of each square they move through (DC 37 reflex save).

Description

The phoenix is a primordial bird made of heat and flame that dwells in the most inhospitable regions of the desert. Though highly intelligent and usually brimming with compassion, phoenixes are best known for their iconic ability to resurrect themselves when slain, emerging reborn from the ashes of their own corpses. Phoenixes are often sought out for their knowledge of healing abilities, as they cannot abide the sight of suffering and deny their succor only to the most foul and irredeemable of creatures.

Phoenixes enjoy the company of peaceful dragons, and the two can forge lifelong friendships, keeping each other updated on regional news.

While most phoenixes are benevolent, they are not infallible. When a phoenix loses their way, they still retain their strong appetite for knowledge. Malevolent phoenixes are known to assault universities and libraries in their pursuit for power—not only to gain new information, but also to set fire to the texts and thus hoard that knowledge for themselves.