Poison Eater

Level 8
Creature· chaoticUncommonMediumLegacy
AC 25
HP 150
Speed 25 ft.
Fort +19
Ref +15
Will +13
Perc +15
Size Medium
Uncommon
chaoticevilhumanhumanoid
Resistances poison 10
Languages common
Skills athletics +18, intimidation +15, religion +14
Recall Knowledge society DC 26

Attacks

Melee Maul +19/+14/+9(magical, shove)
Damage: 1d12+6 bludgeoning
Effect: knockdown
Melee Dagger +18/+14/+10(agile, versatile S)
Damage: 1d4+6 piercing
Melee Dagger +17/+13/+9(agile, thrown 10 ft., versatile S)
Damage: 1d4+8 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Toxin-Inureddefensive

A poison eater can't gain the Enfeebled or Sickened condition from poisons.

Consume Poison◆◆offensive(manipulate)

The poison eater uses an Interact action to draw a dose of poison and eats it, gaining strength. The poison-eater's Strikes deal two weapon dice of damage rather than one. The poison eater is affected by the consumed poison normally and, therefore, usually chooses poisons mitigated by their poison resistance and toxin-inured ability. At the end of each of their turns, the poison eater attempts a DC 17 flat check; on a success, this ability ends.

Poison Frenzyoffensive

Requirements The poison eater isn't Fatigued or already in a frenzy

The poison eater flies into a frenzy that lasts for 1 minute. While in a frenzy, the poison eater gains a +1 status bonus to attack rolls with melee Strikes, gains a +4 status bonus to damage rolls with melee Strikes, gains 20 temporary Hit Points until the end of the frenzy, and takes a -2 status penalty to AC. The poison eater can't voluntarily end their frenzy. After their frenzy, the poison eater is fatigued. Effect: Poison Frenzy

Knockdownoffensive

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Traits

Chaotic
Evil