Prowler Wight

Level 9
Creature· evilUncommonMediumLegacy
AC 28
HP 155 (void healing)
Speed 25 ft.
Fort +17
Ref +20
Will +16
Perc +18
Size Medium
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills stealth +20, acrobatics +18, deception +18
Recall Knowledge religion DC 28

Attacks

Melee Dagger +21/+17/+13(agile, finesse, magical, versatile S)
Damage: 2d4+7 piercing
Melee Claw +20/+16/+12(agile, finesse, unarmed)
Damage: 1d8+7 slashing

Abilities

Final Spitedefensive

Trigger The prowler wight is reduced to 0 Hit Points Effect The prowler wight makes a Strike before being destroyed. They don't gain any temporary HP from drain life on this Strike.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drain Lifeoffensive(divine)

When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 9 temporary Hit Points, and the creature must succeed at a DC 25 fortitude save or become Drained 1. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4. Effect: Drain Life

Feign Deathoffensive(concentrate)

The prowler wight quenches the telltale red glow in their eye sockets, falls Prone, and lies completely still. Until the next time they act, the prowler wight appears to be an ordinary corpse. They have an automatic result of 38 on Deception checks and DCs to pass as an ordinary corpse.

Sneak Attackoffensive

The prowler wight deals an additional 2d6 precision damage to Off-Guard creatures.

Spawn Prowler Wightoffensive(divine)

A living humanoid killed by a prowler wight's weapon or claw Strike rises as a hunter wight spawn after 1d4 rounds. This spawn is under the command of the prowler wight that killed them. They don't have drain life or spawn prowler wight and are Clumsy 2 for as long as they're a prowler wight spawn. If the creator of the prowler wight spawn dies, the prowler wight spawn becomes a fully autonomous prowler wight; they regain their free will, gain drain life and spawn prowler wight, and are no longer clumsy

Description

Often found lurking in the dark, prowler wights wield subterfuge as their greatest weapon. They frequently feign death in old sewers, graveyards, and mausoleums, waiting for hapless victims to pass by before striking.


Wights are undead beings of spite who primarily stalk places related to death.

Traits