Qurashith

Level 17
Creature· aberrationRareHugeLegacy
AC
40
HP
340
Speed
20 ft.
Perception
+33
Fort
+29
Ref
+30
Will
+28
Resistances acid 15
Weaknesses holy 15
Languages chthonian
Senses greater-darkvision, scent 60 ft. (imprecise), truesight 60 ft.
Skills athletics +32, stealth +32, acrobatics +30, deception +29, survival +28
Other Speeds fly 60 ft.
Recall Knowledge DC 41 (occultism, religion)

Attacks

Melee Jaws +34 (magical, reach 15 ft., unarmed, unholy), Damage 3d12+17 piercing
Melee Claw +32 (agile, magical, reach 15 ft., unarmed, unholy), Damage 3d10+15 slashing
Melee Spittle +30 (unholy), Damage 6d6 acid

Abilities

Constant Spellsinteraction
Adhesive Body

Any creature that Strikes the qurashith with a melee weapon must attempt a DC 37 reflex save. On a failure, the creature is disarmed of its weapon, which becomes stuck to the qurashith's body; if the Strike was an unarmed attack, the creature's limb sticks to the qurashith's body and the creature becomes immobilized. A creature must succeed at a DC 31 athletics check to retrieve a stuck weapon. On a failure, the creature takes 2d6 acid damage and the weapon remains stuck, and on a critical failu

Frightful Presence

90 feet. DC 33 will


Paralytic Saliva

A creature that takes damage from a qurashith's jaws or spittle must succeed at a DC 39 fortitude save or be Slowed 1 for (Slowed 2 on a critical failure). If a creature is already slowed when it fails its save, it becomes Paralyzed for 1 round.

Psychic Howl◆◆

The qurashith unleashes a debilitating psionic scream. Creatures in a 60-foot area must succeed at a DC 35 will save or become Stupefied 2 (Stupefied 4 on a critical failure) for 1 minute. A creature that critically succeeds at its Will save is immune to the qurashith's Psychic Howl for 24 hours. The qurashith can't use Psychic Howl again for .

Rend

Strike : Claw


Qurashith-or "gluttonwings" in the Common tongue-are fearsome, bat-like predators that haunt the upper reaches of Gluttondark's cavern-worlds. These monstrosities are no mere beasts. A qurashith does not simply devour its victims; once it kills its prey, it physically subsumes the creature into its own body, metabolizing the prey's spiritual essence. Close inspection of a qurashith reveals that its body is an amalgamation of the fiend and its extraplanar and mortal victims, bound together by webs of demonic scar tissue and sticky acidic pus. While the individual personalities of a qurashith's victims gradually metabolize and diffuse into its very substance over time, a particularly charismatic or magically powerful victim might exert some influence over the qurashith's mind for a short time.